2nd Edition Lesson
Instrument Replacement
GRADE K STEAM
This STEAM lesson plan integrates engineering and music to help kindergarten students solve the problem of replacing a missing instrument by exploring how the shape of different objects affect the sound, designing the instrument, documenting their design and using the instrument to play a musical motive.
Supports for This Lesson
Use these PD tools and Resources to help you teach this lesson:
- Artful Thinking Routines (Workshop)
- Artful Thinking Posters (Resource)
- Edward Hopper (Artist Bio)
Details
Pacing
2-3 Class Sessions
Content Standard
K-2-ETS1-2. Develop a simple sketch, drawing, or physical model to illustrate how the shape of an object helps it function as needed to solve a problem.
Arts Standard
MU:Cr1.1.Kb With guidance, generate musical ideas (such as movements or motives).
Additional Lessons to Consider: